Most grassroots squads do their recruiting in June and July. The season kicks off in late August or early September, and if you want a full squad you cannot leave it until the week before. This is the time of year I get asked how to run a trial without it turning into a stressful audition that puts seven-year-olds off football for good. Here is how I do it.

Call it a taster, not a trial

For anything below under-12s I do not use the word trial at all. A trial sounds like a test, and a nervous kid playing in front of strangers is not going to show you much. I call it a taster session or a come-and-play. The kids relax, the parents relax, and you actually get to see how a child plays football rather than how they cope with pressure. Save the word trial for the older age groups where places are genuinely competitive.

Pick your dates early

Clubs that wait lose players to the clubs that did not. Families sort their autumn schedule over the summer holidays, so get your date out in late June or early July. I run two sessions about a week apart. One catches the families who are around, the second catches the ones who were on holiday. Book the pitch, sort out who is helping you on the day, and check you have enough adults for the number of kids you expect.

Get the word out

You do not need a marketing budget. The school gate, the local community Facebook group, and a poster in the leisure centre will do most of the work. If your league runs on FA Full-Time, the contact details for nearby clubs are there, and other coaches will often point families your way if you are short or they are oversubscribed. Word of mouth from your current parents is the strongest signal of all, so ask them to bring a friend.

Run a session, not an exam

The biggest mistake I see is forty minutes of cone drills while coaches stand there with clipboards. Kids hate it and you learn nothing. Get them into small-sided games as quickly as you can. Three versus three or four versus four, small pitches, lots of touches. A short fun warm-up, a couple of simple games, then matches. You will see more about a player in ten minutes of a real game than in an hour of drills.

What I actually look for

It is not the kid who scores five goals. At under-9s and under-10s the early developers look brilliant and half of them get overtaken by the time they are twelve. I watch for the ones who keep trying after a mistake, who listen when you explain something, and who pass to a teammate instead of running into three defenders every time. Attitude and coachability matter more than what a child can already do, because the things they cannot do yet are the things you are there to teach.

Telling families yes and no

This is the part nobody enjoys. Do it quickly and do it kindly. Tell families within a couple of days, not three weeks later when they have given up waiting. If you cannot offer a place, be honest and helpful. Point them towards another local club or a different age group if you know of one. A child being turned away from football should still leave wanting to play somewhere. How you handle a no says more about your club than any trophy.

Get the admin sorted before the season starts

Once you know your squad, the paperwork starts. Player registration with your league, parent contact details, medical and consent forms, and a rough plan for those first few training sessions. Doing this in July rather than the night before the first game is the difference between a calm start and a chaotic one. I keep everything in one place so I am not chasing forms over WhatsApp at half past ten. When the fixtures come out you can import them straight in rather than typing them one by one. The less time you spend on admin, the more time you have for actual coaching.

Trials do not have to be stressful. Keep them low-key, watch the right things, treat every family well, and get organised early. Do that and you will start the season with a squad that wants to be there, which is worth far more than a couple of flashy signings.